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Traffic routing is one of the core mechanics in Rail Route. You control the signals, switches and other various components in the rail schema so trains are going to the right destination according to their timetable. Routing can be either manual or automated.


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Manual routing[]

Manual routing.gif

Manual routing is the basic routing mode.

Every part of the route must be properly set and only your focus can avoid collisions.

It is up to the player to find the best route for the train, click the signals to set them to the correct tracks and then set the signal to green

Right click the signal to unset the route and change the switches

NOTE : setting the signal to green will lock all switches between that signal and the "next hop", be that a signal, station etc. Be sure that you have routed correct because once the train passes the signal it's a lot harder to change routes when everything's locked!

Automated routing[]

Automated routing.gif

Automated routing becomes available after you research Auto Routing.

Left click the auto signal. All available "next hops" will be highlighted in orange, either platforms, track before the next signal or coachyards. If the signal has a sensor before it the "next hop" will be the track between the sensor and the signal (for more on sensors see Automation).

Right click the signal to unset the route and allow other routes to be set

Look at the animation above. Clicking on Dejvice Platform 2 signal allows both outgoing tracks. Clicking on the right hand track signal from Dejvice will allow routing to Bubny Platforms 2 & 4. Why not 1 & 3? There's no route between the bottom track and those platforms...

Clicking on the destination track will tell the auto signal where to route. All of the switches are set accordingly and the path is created and set to green.

Collision avoidance is automatic because an auto sensor will only set the route if the whole section is clear. It will not path if the section has another train in it.

NOTE : If there are multiple paths to a destination then the auto routing will select the shortest clear path available at the time it is set. So that's the shortest by distance, clear as in no trains in it and definitely no other signals between the start and end points! It could be that this fouls another train's path in the meantime, but it's up to you as signaller to make sure that you have the signals and paths set correctly to reduce delays. It could also be that there's a signal between your start and end points, but none on the "other track", so the game will use that "other track" as it is clear. Always use the "next hop" principle when selecting where to go next

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